非平面影像实验室

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Yunshui Jin

Degree:PhD Candidate

Academic Title: Associate Professor

Department: Animation

Research Field:Art and Design

Research Interests: Serious Games, Virtual Reality, Augmented Reality, 3D Animation

Administrative Position:Deputy Director, Media Experimentation and Practice Teaching Center

Email:jinyunshui@tongji.edu.cn

Academi

    Yunshui Jin is an Associate Professor of Animation at Tongji University, PhD, Master’s supervisor, and Deputy Director of the Media Experimentation and Practice Teaching Center. His research focuses on 3D animation and digital entertainment technologies. Over the past five years, he has explored and practiced in the areas of virtual reality, augmented reality, serious games, and 3D visualization. He has received multiple national and international awards and has published dozens of papers and monographs.

Education

  • 2017–present, PhD in Digital Design and Technology, University of the Arts London, UK

  • 2010–2013, Master of Arts, Tongji University

  • 2011–2012, MFA in Media Art and Design, Bauhaus-Universität Weimar, Germany

  • 2006–2010, Bachelor of Arts in Animation, Tongji University

Publications and Monographs

  • Liu, Y., Liao, S., Jin, Y., Ma, M., & Tang, W. (2024). Embodied cognition and MR-based interactive narrative design: The case of “Encountering Sanmao” at the Former Residence of Zhang Leping.Proceedings of the 10th International Conference on Virtual Reality (ICVR 2024) (pp. 153–160). IEEE.

  • Jin, Y., Ma, M., & Liu, Z. (2024). Evaluating user engagement and preference in virtual reality and augmented virtuality for interactive storytelling.Interacting with Computers, 36(6), 383–397.

  • Jin, Y., Ma, M., & Liu, Y. (2024). A comparative study of HMD-based virtual and augmented realities for immersive museums: User acceptance, medium and learning.Journal on Computing and Cultural Heritage, 17(1), 1–17.

  • Chen, R., Zhang, T., & Jin, Y. (2023). Book city of the future: Is metaverse reading a new engine?Publishing Horizon, 428(02), 41–46.

  • Liu, Z., Jin, Y., Ma, M., et al. (2023). A comparison of immersive and non-immersive VR for the education of filmmaking.International Journal of Human–Computer Interaction, 39(12), 1–14.

  • Jin, Y., Ma, M., & Zhu, Y. (2021). A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality.Multimedia Tools and Applications, 81(4), 5795–5826.

  • Jin, Y., Ma, M., & Li, J. (2020). Immersive storytelling in augmented reality: Witnessing the Kindertransport. In Joint International Conference on Serious Games. (pp. 17–33). Springer, Cham.

  • Jin, Y., Ma, M., & Liu, Y. (2020). Interactive narrative in augmented reality: An extended reality of the Holocaust. InInternational Conference on Human–Computer Interaction (pp. 249–269). Springer, Cham.

  • Jin, Y., & Xu, Y. (2020).Integrated media experimentation and practice workshop. Tongji University Press.

  • Liu, Z., Jin, Y., Liao, S., & Zhao, Z. (2018, July). Does the Quality of Digital Teaching Materials Matter?. In International Conference on Learning and Collaboration Technologies (pp. 266-278). Springer, Cham.

  • Zhu, Y., Jin, Y., Zheng, Y., Grau, B., & Wang, J. (2018). Interactive multimedia system for creative dance.Journal of Yangzhou University, 21(3).

  • Dong, H., Liu, Y., Jin, Y., & Xu, Y. (2018).All-media experimentation and practice workshop (Vols. I & II). Ocean University of China Press.

  • Jin, Y., Ma, M., Hua, D., & Coward, S. (2017). Games for mental and moral development of youth: A review of empirical studies. In Joint International Conference on Serious Games (pp. 245–258). Springer, Cham.

  • Dong, H., & Jin, Y. (2016).Multidisciplinary experimentation and practice workshop. Ocean University of China Press.

  • Dong, H., & Jin, Y. (2016). Teaching case: Cultivating teamwork and hands-on innovation skills of freshmen through interdisciplinary workshops.Furniture, 5, 16–20.

  • Jin, Y., & Liu, Z. (2015). StringWeaver: Research on a framework with an alterable physical interface for generative art. In International Conference on Human–Computer Interaction (pp. 292–304). Springer, Cham.

  • Liu, Z., & Jin, Y. (2015). Fast scheme for projective geometric correction and edge blending based on high dynamic range images.Journal of Donghua University (English Edition), 32(2), 214–218.

· Research Projects and Patents

  • Invention Patent: Granted on April 8, 2022. Patent No. ZL202110516863.4.A Method and System for Dynamic Sound Effect Adjustment in Mixed Reality Spaces. Inventors: Yunshui Jin, Yongning Zhu, Zeru Lou, Jianmin Wang, Fang You.

  • 2024 (Nov.)Principal Investigator,Practical Research on Spatial Computing-Enabled Mental Health Interventions for University Students, General Project of Shanghai Education Science Research, Project No. C2025039.

  • 2024 Principal Investigator, Commissioned Project by China National Center for Food Safety Risk Assessment:R&D of AI and VR-based Science Communication Works.

  • 2023 International Cooperation Project,UK-China Creative Industries and Innovation Research Service (in collaboration with Brunel University, UK).

  • 2023 Principal Investigator, Tongji University Teaching Reform Project:Research and Application of High-Fidelity Virtual Digital Human Production Technology.

  • 2023 (Sep.)Principal Investigator, Ministry of Science and Technology of China, High-end Foreign Expert Introduction Program:Moral Education of Teenagers in the Metaverse Era: Serious Games Based on Extended Reality Technologies, Project No. G2023133040L.

  • 2023 (Apr.)Co-Investigator, Shanghai Municipal Science and Technology Commission, Soft Science Research Project of the “Science and Technology Innovation Action Plan” (23692110600):From Personalized Preferences to Collective Echo Chambers: Mechanisms and Regulatory Strategies of Public Information Cocooning in Recommender Algorithm Platforms.

  • 2023 (Apr.)Participant, Ministry of Education of the PRC, National First-Class Virtual Simulation Experiment:Digital Shadow Puppetry Virtual Experiment System.

  • 2022 Co-PI, Arts and Humanities Research Council (UK),Creative Tourism in the UK and China: Augmented Reality for Gardens in Cornwall and Suzhou. Project No. AH/W00951X/1.

  • 2021 Principal Investigator, Shanghai Municipal Administration of Culture and Tourism Project:Immersive Narrative Research Based on XR Technologies and Shanghai Red IP Resources. Project No. YB2021C02.

  • 2021 Principal Investigator, Tongji University Teaching Reform Project:Application of Gamification and Flipped Classroom in 3D Animation Teaching.

  • 2024 Principal Investigator, Sub-project:Spatial Computing and Artificial Intelligence, Joint Project of Shanghai Municipal Publicity Department and Universities.

  • 2023 Principal Investigator, Sub-project:AR-Enabled Healing Spaces: The “Spectacle Garden” Virtual Reality Project at Tongji University’s Yijia Building, Joint Project of Shanghai Municipal Publicity Department and Universities, Project No. BXGJ-TD-C4.

  • 2021 Principal Investigator, Sub-project:Augmented Reality Empowering Historical Relics: A Case Study of Shantang Street, Suzhou, Joint Project of Shanghai Municipal Publicity Department and Universities, Project No. BXGJ2021XF4.

  • 2022 (Nov.)Principal Investigator, Enterprise Cooperation Project:Design of Aerospace Cultural IP and Animation Production.

  • 2021 (Jun.)Principal Investigator, Enterprise Cooperation Project:New Media 3D Animation Short Video Production.

  • 2021 (Oct.)Principal Investigator, Enterprise Cooperation Project:Interactive Multimedia Exhibition of Shanghai Historical and Cultural Chronology.

  • 2020 Participant, Ministry of Education of the PRC, National First-Class Virtual Simulation Experiment:Panoramic Virtual News Reporting of Urban Emergency Events. (Ranked 3rd).

  • 2020 Participant, Ministry of Education of the PRC, National First-Class Undergraduate Course:Virtual Experiment on Cinematic Language. (Ranked 7th).

  • 2020 Principal Investigator, Sub-project:Augmented Journeys of Cultural Aesthetics: Research on Spatial Mixed Reality Tour Systems, Joint Project of Shanghai Municipal Publicity Department and Universities, Project No. BXGJ2020KYC4.

  • 2017 Principal Investigator, Enterprise Cooperation Project:Research on 3D Animation Special Effects Design, Shanghai Academy of Spaceflight Technology.

  • 2016 Co-Investigator, Shanghai School Art Research Project:Teaching Effectiveness of Digital Animation in Helping Art Students Understand Abstract Concepts – A Case Study of 3D Animation Teaching.

Teaching

  • Advanced Rendering

  • Frontier Technologies in Animation

  • Immersive Media Design and Development

  • Digital Sculpting

  • 3D Animation I

  • 3D Animation II

  • Overview of Digital Media Arts

Awards and Honors

  • 2024*“Wonder Garden: Immersive Mixed Reality Healing Space”won the Visual Unit Award at the 9th China VR/AR Creation Competition (Golden Ding Award).

  • 2023 Lead creator of the PV for the Bilibili animation series To be Hero X.

  • 2022 Ink Rhythms of Cotton Spinning, an interactive art installation at the Xuhui District Library, won theGolden Dawn Award – Innovative Impression Art Prize at the 4th Contemporary International Art and Design Biennale [Shanghai Creative Industry Association].

  • 2021 Lead creator of the large-scale naked-eye 3D animation for the main hall of Yichang Oceanarium.

  • 2020 Lead creator of the AR exhibition project at Shanghai Pudong Football Stadium Smart Pavilion.

  • 2020 Lead creator of the VR App Blue-and-White Elegance for the Aurora Museum’s porcelain collection.

  • 2018 VR Film Training Camp was exhibited at the 20th China International Industry Fair and won the Excellent Exhibit Award.

  • 2018 VR Art Workshop won First Prize at the 5th National Exhibition of Fine Arts for University Students (organized by the Ministry of Education).

  • 2018 Awarded the Tongji University Xincheng Teaching Award, Outstanding Teacher, Outstanding Party Member, and Second Prize for Teaching Achievements. In 2023, received Second Prize in the Tongji University Young Faculty Teaching Competition.

  • 2015 Interactive installation Faces of Thousands won theBest Creativity Award at the 1st Shanghai International Science and Art Exhibition.

  • 2012 Dome animation Destruction was awarded the Excellence Prize as the opening film of the 6th Jena Fulldome Festival, Germany.

  • 2011 3D animation Hermit Crab won theBest Domestic Student Work Awardat the Golden Panda International Animation Awards and the Best Visual Effects Award at the 12th Peking University Student Film Festival.

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