Liu, Y., Liao, S., Jin, Y., Ma, M., & Tang, W. (2024). Embodied cognition and MR-based interactive narrative design: The case of “Encountering Sanmao” at the Former Residence of Zhang Leping.Proceedings of the 10th International Conference on Virtual Reality (ICVR 2024) (pp. 153–160). IEEE.
Jin, Y., Ma, M., & Liu, Z. (2024). Evaluating user engagement and preference in virtual reality and augmented virtuality for interactive storytelling.Interacting with Computers, 36(6), 383–397.
Jin, Y., Ma, M., & Liu, Y. (2024). A comparative study of HMD-based virtual and augmented realities for immersive museums: User acceptance, medium and learning.Journal on Computing and Cultural Heritage, 17(1), 1–17.
Chen, R., Zhang, T., & Jin, Y. (2023). Book city of the future: Is metaverse reading a new engine?Publishing Horizon, 428(02), 41–46.
Liu, Z., Jin, Y., Ma, M., et al. (2023). A comparison of immersive and non-immersive VR for the education of filmmaking.International Journal of Human–Computer Interaction, 39(12), 1–14.
Jin, Y., Ma, M., & Zhu, Y. (2021). A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality.Multimedia Tools and Applications, 81(4), 5795–5826.
Jin, Y., Ma, M., & Li, J. (2020). Immersive storytelling in augmented reality: Witnessing the Kindertransport. In Joint International Conference on Serious Games. (pp. 17–33). Springer, Cham.
Jin, Y., Ma, M., & Liu, Y. (2020). Interactive narrative in augmented reality: An extended reality of the Holocaust. InInternational Conference on Human–Computer Interaction (pp. 249–269). Springer, Cham.
Jin, Y., & Xu, Y. (2020).Integrated media experimentation and practice workshop. Tongji University Press.
Liu, Z., Jin, Y., Liao, S., & Zhao, Z. (2018, July). Does the Quality of Digital Teaching Materials Matter?. In International Conference on Learning and Collaboration Technologies (pp. 266-278). Springer, Cham.
Zhu, Y., Jin, Y., Zheng, Y., Grau, B., & Wang, J. (2018). Interactive multimedia system for creative dance.Journal of Yangzhou University, 21(3).
Dong, H., Liu, Y., Jin, Y., & Xu, Y. (2018).All-media experimentation and practice workshop (Vols. I & II). Ocean University of China Press.
Jin, Y., Ma, M., Hua, D., & Coward, S. (2017). Games for mental and moral development of youth: A review of empirical studies. In Joint International Conference on Serious Games (pp. 245–258). Springer, Cham.
Dong, H., & Jin, Y. (2016).Multidisciplinary experimentation and practice workshop. Ocean University of China Press.
Dong, H., & Jin, Y. (2016). Teaching case: Cultivating teamwork and hands-on innovation skills of freshmen through interdisciplinary workshops.Furniture, 5, 16–20.
Jin, Y., & Liu, Z. (2015). StringWeaver: Research on a framework with an alterable physical interface for generative art. In International Conference on Human–Computer Interaction (pp. 292–304). Springer, Cham.
Liu, Z., & Jin, Y. (2015). Fast scheme for projective geometric correction and edge blending based on high dynamic range images.Journal of Donghua University (English Edition), 32(2), 214–218.